In the summer of 1991, under the banner of Namcot (Namco’s home video games division), Namco released this small pamphlet showcasing many of its games for the Famicom, Mega Drive, PC Engine and Game Gear. Titles featured include Winning Run ‘91, Marvel Land and Wagan Land.
"First Samurai" [Amiga]
- via Lemon Amiga
(Vivid Image - 1991)
Tunnel Runner and Wings - The first games to triple its power are on the way!
(CBS Electronics - 1983)
Gintama DS - Banji Okudai Soudou, Bandai Namco
Nazo no Murasame-jou on US 3DS August 7 ⊟
Nintendo announced on its SDCC stream (via Wario64) that this Famicom Disk System game, never before released in North America, will be on 3DS Virtual Console August 7. It came out in Europe back in May.
Here’s a cool thing: this game was one of the demos shown off back at E3 2010, along with Mega Man 2, Super Mario Bros. and some other stuff. Back then, Nintendo was showing them off as 3D updates like the 3D Classics series, but yeah.
So pumped about finally being able to buy and play this game! I have a Disk System, but didn’t pick the game up with it for whatever reason; also my Disk System doesn’t work.
I’ve posted some GIFs and other stuff for this here.
Moondust is a 1983 generative music video game created for the Commodore 64 by virtual reality pioneer, Jaron Lanier. Moondust was programmed in 6502 assembly in 1982, and is widely considered the first art video game - Wikipedia
JASC has the ability to scale any animation. So basically I just take the original frames I recorded, copy them to a new animation, scale the copy animation 200%, crop it to the original size, and merge together the frames I want from the original and the copy. If you guys really want more details, I suppose I could add another tutorial to my GIF Making 101 section.