ballet - Motoko-chan no Wonder Kitchen  
(Nintendo - Super Famicom - 1993)

ballet - Motoko-chan no Wonder Kitchen 

(Nintendo - Super Famicom - 1993)

Iron Helix (Drew Pictures/Spectrum HoloByte - Sega CD - 1993)
oldgamemags:

What a kind of awful advert for Iron Helix on the Sega CD.

Iron Helix (Drew Pictures/Spectrum HoloByte - Sega CD - 1993)

oldgamemags:

What a kind of awful advert for Iron Helix on the Sega CD.

Blue Print (Jaleco - arcade - 1982)

Blue Print (Jaleco - arcade - 1982)

dinner - Captain Tomaday (Visco - Neo Geo - 1999) 

dinner - Captain Tomaday (Visco - Neo Geo - 1999) 

"No U turn." - Captain Tomaday (Visco - Neo Geo - 1999) 

"No U turn." - Captain Tomaday (Visco - Neo Geo - 1999) 

"Don’t throw trash here!" - Captain Tomaday (Visco - Neo Geo - 1999) 

"Don’t throw trash here!" - Captain Tomaday (Visco - Neo Geo - 1999) 

vgjunk:

Atomic Robo-Kid, Megadrive.

(Micronics/Treco - 1990) port of the 1988 arcade game

vgjunk:

Atomic Robo-Kid, Megadrive.

(Micronics/Treco - 1990)
port of the 1988 arcade game

atari5200controller:

Cardcaptor Sakura - Itsumo Sakura-chan to Issho, Game Boy Color

(MTO - 1999)

atari5200controller:

Cardcaptor Sakura - Itsumo Sakura-chan to Issho, Game Boy Color

(MTO - 1999)

restless native - 
McDonald’s Treasure Land Adventure (Treasure - Genesis - 1993)

restless native - 

McDonald’s Treasure Land Adventure (Treasure - Genesis - 1993)

the kisser - 
McDonald’s Treasure Land Adventure (Treasure - Genesis - 1993)

the kisser - 

McDonald’s Treasure Land Adventure (Treasure - Genesis - 1993)

ultrace:

The unfortunate characters of Scud Hammer, a Japanese-only release from Jaleco with an equally unfortunate name, especially given its release year of 1994 and the prominence of the Gulf War at the time. The premise of the game is abusive janken—that is, rock-paper-scissors where the loser gets hit. In this case, they’re beaten repeatedly with a mallet. You get three rounds of jan-ken-pon (rock-paper-scissors); during each round, if you win, you get to whack your chosen opponent with a hammer (a physical mallet with a sensor in the arcades, but simulated in MAME by button presses); if you lose, you’re on the receiving end. If you win enough and score enough hits to knock out your opponent before the three rounds are over, you move on, I think—I never quite got that to work.

As unflattering as some of these pictures are, they get even worse as you pummel your opponents, with bruises, bandages, and other injury markers showing. Truly a bizarre title, but considering that we got stuff like The First Funky Fighter, I’m actually a little surprised it never got a stateside release.

After Burst (Masaya - Game Boy - 1990) 
Japan-only action game

After Burst (Masaya - Game Boy - 1990) 

Japan-only action game

springy - Keio Flying Squadron 
(Victor Entertainment - Sega CD - 1993) 

springy - Keio Flying Squadron 

(Victor Entertainment - Sega CD - 1993) 

mini cat boss - Keio Flying Squadron 
(Victor Entertainment - Sega CD - 1993) 

mini cat boss - Keio Flying Squadron 

(Victor Entertainment - Sega CD - 1993) 

oldgamemags:

Airborne Ranger - The Action Simulator

(MicroProse - home computers - 1987)

oldgamemags:

Airborne Ranger - The Action Simulator

(MicroProse - home computers - 1987)